Living islands that fight and survive
Mint a living island, keep it alive with off-chain care, spend daily attack hits, and fuse dead lands into stronger Gen 2 islands.
Free mint: 1 per wallet, 1 per tx, 5 per block. Paid mint: max 10 per tx, no wallet cap.
Full island loop
The site is built around one clear path from mint to daily actions, combat, death, and Gen 2 recovery.
Mint
Free claims are limited by wallet, transaction, and block. Paid mint supports batches up to 10.
Care
Care can be clicked inside the OpenSea animation viewer or on the site. It is gasless and shows a simple green +24h result.
Attack
Attack can also be clicked from the island art. It is gasless, uses one of that land's 3 daily received-attack slots, and removes 25% of its remaining life.
Death
When life reaches zero, the land becomes dead, non-transferable, and cannot be revived directly.
Fuse
Burn any two owned lands. Gen 2 max life is the sum of both input lands.
Sync dead lands
Care and Attack stay gasless for players. Sync is the public on-chain batch that locks already-dead lands before they can move through marketplaces.
Public sync
Anyone can run it. The site asks Convex for dead-land candidates, receives signed proofs from the game oracle, then opens one batch transaction.
Why it exists
Off-chain care and attack update quickly in Convex. Metadata can show Dying or Dead immediately, but marketplaces only obey contract transfer rules after a sync transaction.
Important: sync auto-finds queued dead lands. The backend only signs lands that already read as Dead in the game state and are not locked on-chain yet.
Care and attack actions
The live island viewer shows the remaining life, daily points, and the visual health state. The same action buttons can run inside the OpenSea item viewer.
Life tutorial
A land changes as remaining life falls. Care adds time; Attack removes time.
Health: Alive. Last tended just now.
Your island is alive
Without daily care, the island decays through stages - and the traits change with it. Small islands need care every 2 days, Medium every 5 days, and Large every 7 days. The final stage is permanent.
Alive
Green grass, thriving crops, active animals, and busy residents. Traits at their peak.
100% dead
Gray, ruined land. Permanent - and the NFT becomes non-transferable (soulbound).
Size tiers
The larger the island, the more elements and life it holds. Each tier has distinct art and care timing - Large islands should look clearly richer, denser, and more impressive than Small or Medium.
- Basic, clean layout
- One main building
- Small path/water set
- Care every 2 days
- More crafted scenery
- Landmark prop
- Expanded paths and residents
- Care every 5 days
- Best-looking tier
- Exclusive landmark
- Most trait variety
- Care every 7 days