Animated isometric island A cute, spacious isometric island with roaming animals, a spinning windmill, water, smoke, clouds, and birds.
Mint open

Living islands that fight and survive

Mint a living island, keep it alive with off-chain care, spend daily attack hits, and fuse dead lands into stronger Gen 2 islands.

Mint0 / 10,000
Ethereum blockLoading
Free remaining this blockClosed
Paid price0.000022 ETH (~$0.04)
1
Total:

Free mint: 1 per wallet, 1 per tx, 5 per block. Paid mint: max 10 per tx, no wallet cap.

Full island loop

The site is built around one clear path from mint to daily actions, combat, death, and Gen 2 recovery.

01

Mint

Free claims are limited by wallet, transaction, and block. Paid mint supports batches up to 10.

02

Care

Care can be clicked inside the OpenSea animation viewer or on the site. It is gasless and shows a simple green +24h result.

03

Attack

Attack can also be clicked from the island art. It is gasless, uses one of that land's 3 daily received-attack slots, and removes 25% of its remaining life.

04

Death

When life reaches zero, the land becomes dead, non-transferable, and cannot be revived directly.

05

Fuse

Burn any two owned lands. Gen 2 max life is the sum of both input lands.

Sync dead lands

Care and Attack stay gasless for players. Sync is the public on-chain batch that locks already-dead lands before they can move through marketplaces.

Public sync

Anyone can run it. The site asks Convex for dead-land candidates, receives signed proofs from the game oracle, then opens one batch transaction.

Max batch250 lands
Player actionsNo transaction
Dead transfersBlocked after sync

Why it exists

Off-chain care and attack update quickly in Convex. Metadata can show Dying or Dead immediately, but marketplaces only obey contract transfer rules after a sync transaction.

Important: sync auto-finds queued dead lands. The backend only signs lands that already read as Dead in the game state and are not locked on-chain yet.

Care and attack actions

The live island viewer shows the remaining life, daily points, and the visual health state. The same action buttons can run inside the OpenSea item viewer.

Life tutorial

A land changes as remaining life falls. Care adds time; Attack removes time.

6d 23h 58m

Health: Alive. Last tended just now.

Island cared for
Actions are recorded off-chain and buffered in Convex, so collectors do not pay gas to care or attack. Sync writes dead lands on-chain when marketplace transfer protection is needed.

Your island is alive

Without daily care, the island decays through stages - and the traits change with it. Small islands need care every 2 days, Medium every 5 days, and Large every 7 days. The final stage is permanent.

Alive

Green grass, thriving crops, active animals, and busy residents. Traits at their peak.

Dying

Miss your daily care: grass yellows, crops wilt, animals disappear, and cracks appear.

100% dead

Gray, ruined land. Permanent - and the NFT becomes non-transferable (soulbound).

High stakes: a 100% dead island cannot be sold or transferred. It can still be used as burn material in Fusion with another owned land.

Size tiers

The larger the island, the more elements and life it holds. Each tier has distinct art and care timing - Large islands should look clearly richer, denser, and more impressive than Small or Medium.

SmallCompact Island
  • Basic, clean layout
  • One main building
  • Small path/water set
  • Care every 2 days
Land LayoutBuilding SetAnimal SetHealth
MediumDeveloped Island
  • More crafted scenery
  • Landmark prop
  • Expanded paths and residents
  • Care every 5 days
LandmarkPath LayoutWater FeatureEnvironment
LargeShowpiece Island
  • Best-looking tier
  • Exclusive landmark
  • Most trait variety
  • Care every 7 days
Exclusive LandmarkEnvironment DetailSpecial EffectArchetype Trait
Only three public size tiers exist: Small, Medium, and Large. Each island also carries life-state traits: Health = Alive, Dying, or Dead; Last tended; Care window; and visible decay details in the art.