Collection status

Contract, game-state and death-sync health in one place. The game snapshot updates every 10 minutes.

Supply and mint

Loading chain state...

Current token supply--Existing Gen 1 + Gen 2 tokens
Gen 1 minted--
--
Gen 2 minted--Created through fusion
Burned by fusion--Consumed parent tokens
Historical mints--Gen 1 and Gen 2 mint events
Max Gen 1 supply--Contract hard cap
Paid mint--Contract state
Free mint--Contract state

Tracked game state

Convex-tracked lands only. Marketplace metadata may include untracked tokens.

Tracked alive--Above the dying threshold
Tracked dying--25% max life or less
Tracked dead--No care or attack actions
Tracked small--2-day base life
Tracked medium--5-day base life
Tracked large--7-day base life
Tracked care available--Across tracked live lands
Tracked attacks left--Across tracked live lands

Death sync

Trading locks only after death is synchronized on-chain.

Dead pending sync--Dead in game, not locked on-chain
Dead synced on-chain--Current dead tokens with trading lock
Historical death events--Includes tokens later burned in fusion
Pending sync batches--Estimated at 80 lands per Ethereum tx
Game-state coverage----
Gen 1 existing--Current Gen 1 tokens
Gen 2 existing--Current Gen 2 tokens
Pending token IDsNoneFirst 20 queued candidates

Closest to death

Top 10 live lands with the least remaining time.

#IslandOwnerSizeHealthLifeCareAttacks

Longest life

Top 10 live lands with the most accumulated life.

#IslandOwnerSizeGenerationLifeCareAttacks

Recent on-chain syncs

Latest death locks recorded by the game backend.

IslandSyncedTransaction
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